A turn-based skill-crafting dungeon crawler roguelike, where you combine crazy effects and upgrades for your skills and use them on enemies. With a strategic ph
Tinker Shot has a Steam page but no release date yet. It is a turn-based roguelike built around crafting your own skills, and the physics are doing more work than usual.

You craft the skills, not just pick them
Rather than selecting from a fixed list, you combine effects and upgrades to build skills yourself, then use them on enemies. That puts the interesting decisions before the fight rather than during it.
Physics, in a turn-based game
CodeRed describe the combat as strategic and physics-based. That combination is unusual — turn-based games rarely make trajectory and force part of the calculation, and it suggests positioning will matter as much as build.
Two publishers behind it
Rogue Duck Interactive and Gamersky Games are both attached. For a game still without a date, having publishers on board usually means the release is a scheduling question rather than a funding one.
No date, no price
Steam lists it as coming soon with no pricing published. Wishlisting is the only action available, and we will update this when a date appears.
Worth watching if
You liked the build-crafting side of deckbuilders but wanted the payoff to be a physical shot rather than a card resolving. The tag list is broad, but skill-crafting is the specific idea here.


Skill-crafting is the interesting part
Deckbuilders let you pick cards. Skill-crafting lets you build the card — combining effects and upgrades before a fight rather than drawing from a prepared list. That moves the satisfying moment from the draw to the workshop.
It also changes failure. A bad run in a deckbuilder is often bad luck; a bad run in a crafting game is usually a bad decision, which is harder but fairer.
Physics in a turn-based game is rare
Turn-based combat normally resolves on a grid with certainty. Adding physics means trajectory, force and collisions matter — closer to a turn-based artillery game than a tactics one, and it makes positioning a live concern rather than a fixed value.
Whether that produces satisfying accidents or frustrating misses depends entirely on how readable the aiming is, which is the thing worth watching when footage appears.
A dungeon crawler underneath
CodeRed describe it as a turn-based skill-crafting dungeon crawler roguelike — four genre labels stacked, but each is doing work. The dungeon supplies the run structure, the roguelike supplies the loss condition, and the skill-crafting is what you actually spend your attention on.
They also mention unlocking and growing over time, which implies meta-progression between runs rather than a pure reset. For a game built on combining effects, that usually means the combination pool widens as you play.
At a glance — verified Steam listing
Developer: CodeRed · Publisher: Rogue Duck Interactive, Gamersky Games · Released: Coming soon · Price: not yet announced · Genre: Action, Casual, Indie, RPG, Simulation, Strategy · View on Steam
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