NEWS

FIRE STATE Officially Out on Steam

FIRE STATE Steam header — 3DGS bodycam FPS by UnderFire
MUST PLAY
GAME INFO
FIRE STATE

4.5 / 5

PFN Editorial Verdict

Experience hyper-realistic visuals and fluid controls from an unprecedented Bodycam perspective. The world's first shooter with truly playable 3DGS environments

PFN SCORE
88
/ 100

🎮 DEVELOPER
UnderFire
💰 PRICE
RM25.49
📅 RELEASED
7 Aug, 2026
🎯 GENRE
Action, Indie
💻 PLATFORM
Windows
🎮 APPID
#3738830

FIRE STATE released on Steam on 7 August 2026 from solo developer UnderFire. This is the world’s first FPS built around playable 3D Gaussian Splatting (3DGS) environments — a rendering technology that, until now, lived mainly in research papers, experimental projects, and online tech demos. UnderFire has taken 3DGS out of the lab and dropped it into a real bodycam-style tactical shooter, with PVP, co-op campaign, and horror mode layers built on top.

FIRE STATE — Key Facts

From the Steam listing: Experience hyper-realistic visuals and fluid controls from an unprecedented Bodycam perspective. The world’s first shooter with truly playable 3DGS environments. Every pulse-pounding firefight and precise tactical move is captured by your chest-mounted camera for unmatched battlefield immersion.

  • Developer: UnderFire (solo — also the publisher)
  • Genres: Action, Indie, Massively Multiplayer, Simulation, Strategy, Early Access
  • Platforms: Windows
  • Languages: English, Simplified Chinese, French, Italian, German, Spanish – Spain, Russian, Turkish, Japanese, Polish, Portuguese – Portugal, Korean, Spanish – Latin America, Arabic
  • Release: Aug 7, 2026
  • Price: $9.90
  • Steam features: Single-player campaign

FIRE STATE — Watch the Trailer

FIRE STATE trailer preview from Steam
▶️ Watch the official FIRE STATE trailer on Steam

About FIRE STATE: Gameplay & Details

FIRE STATE is a tactical shooter played from a realistic bodycam-style perspective. We aim to strike a careful balance between intense realism and fluid playability, delivering an adrenaline-charged battlefield experience while ensuring that every action feels precise and responsive. Prepare to enter dangerous operational zones, where your body camera will capture every critical moment.

Experience tense, high-intensity confrontations through a deeply immersive first-person body camera perspective. We know that pure realism can sometimes come at the cost of accessible controls. That is why, alongside carefully crafting visual fidelity, physical feedback, and environmental audio, our development team has devoted substantial effort to optimizing the controls and player interface. The result delivers the impact of a realistic battlefield while letting you carry out every tactical intention smoothly and confidently. FIRE STATE does more than recreate and refine the traditional shooter experience. Its competitive modes are built for players who value marksmanship, tactical judgment, and intense head-to-head action.

The world’s first FPS game rendered with 3DGS: Through our efforts, 3DGS is no longer just a technical demo video on the internet—it has truly made its way into a game. In our game, you will experience world-leading real-time 3DGS rendering technology. If you want to experience this technology, your search ends here., Highly immersive realistic bodycam-style perspective: Presented through distinctive recorder footage, camera movement and a restricted field of view create authentic pressure and unprecedented tactical depth., Top-tier visuals: Drawing on extensive technical experience and deep optimization for Unreal Engine 5, we deliver industry-leading visual quality. An RTX 3060-class graphics card can maintain smooth performance at maximum graphics settings., A refined balance of realism and playability: Realistic elements such as environmental interaction, ballistic trajectories, and powerful audio are paired with carefully tuned controls, creating a smooth and intuitive experience where hardcore simulation and satisfying gunplay are no longer mutually exclusive., Classic competitive modes: Take on time-tested traditional PVP modes, including Team Deathmatch, Zone Control, and Demolition, and use your marksmanship and tactical judgment to outplay your opponents.

FIRE STATE — Screenshots

FIRE STATE in-game screenshot 1
FIRE STATE in-game screenshot 2
FIRE STATE in-game screenshot 3

Tactical shooters with bodycam perspective have earned dedicated Steam followings through titles like Unrecord and Bodycam. FIRE STATE joins this narrow subgenre with a specific technical claim that no competitor has matched — genuinely playable 3D Gaussian Splatting scene rendering optimised for real-time FPS gameplay on consumer hardware. UnderFire targets a smooth experience on RTX 3060-class graphics cards through deep Unreal Engine 5 optimisation, with launch planned via Steam Early Access to co-create with community feedback.

The 3DGS Technology — Why This FPS is Different

3D Gaussian Splatting is a rendering technique that represents scenes as clouds of oriented Gaussian primitives rather than traditional polygon meshes. The result is photorealistic scene reconstruction from real-world captures — the kind of visual fidelity typically associated with photogrammetry, but with dramatically better performance characteristics for real-time applications.

Per UnderFire’s official Steam announcement: “For a long time, 3D Gaussian Splatting existed mainly in research papers, experimental projects, and online tech demos. Through our efforts, 3DGS is no longer just something you watch in a video — it has become part of a real FPS that players can explore, control, and fight in.”

To bring 3DGS into an actual game, UnderFire had to solve several problems that had prevented previous game deployments:

  • Real-time rendering performance — 3DGS traditionally chews frame budgets that don’t leave room for FPS gameplay
  • Scene loading — Gaussian splat scenes can be gigabytes of data per environment
  • Visual stability — camera movement can produce flicker or ghosting in unoptimised 3DGS implementations
  • Camera movement integration — 3DGS scenes need to respond to fast player rotation without breaking
  • Integration with FPS gameplay — collision, weapon effects, and networked action all need to coexist with the 3DGS scene layer

The result is a rendering solution designed specifically for playable game environments — not a tech demo, but a shipping product.

FIRE STATE gameplay screenshot — 3DGS environment rendering in bodycam FPS by UnderFire

Bodycam-Style Perspective and Tactical Realism

FIRE STATE’s second design pillar is the bodycam perspective — the same first-person framing popularised by Unrecord and Bodycam that puts players inside a recorder-mounted view of the action. Per UnderFire’s Steam listing: “Presented through distinctive recorder footage, camera movement and a restricted field of view create authentic pressure and unprecedented tactical depth.”

The camera constraints are the point. Bodycam framing:

  • Restricted field of view — you cannot see everything at once; peripheral awareness matters
  • Motion realism — camera bobs, sways, and reacts to player movement rather than staying rock-steady
  • Authentic pressure — the limited perspective forces tactical thinking about angles, corners, and exposure
  • Recorder aesthetic — the footage-style presentation creates a specific atmospheric identity

UnderFire specifically calls out the balance challenge: “pure realism can sometimes come at the cost of intuitive controls.” The development team has invested significant effort in optimising the control system and user interface so tactical intentions translate smoothly to on-screen action.

FIRE STATE screenshot — bodycam perspective tactical shooter with realistic combat

Three Game Modes — PvP, Co-op Campaign, and Horror

FIRE STATE ships with three distinct game modes at launch:

  1. Classic PvP — team-based competitive multiplayer with tactical realism
  2. Co-op campaign — story-driven cooperative missions with narrative structure
  3. Horror levels — atmospheric PvE experiences with zombie and other threat vectors (Zombies and Horror tags are prominently featured)

This three-mode structure gives FIRE STATE broad appeal across audience segments. Multiplayer shooter fans get PvP; narrative gamers get campaign; horror enthusiasts get atmospheric PvE. The design breadth is unusual for a solo indie developer, but the modular game-mode approach lets UnderFire ship a genuinely varied product without needing multiple simultaneous development tracks.

FIRE STATE screenshot — Unreal Engine 5 next-gen graphics with 3DGS rendering

FIRE STATE PC System Requirements

Steam-published system requirements for FIRE STATE reflect the technical ambition of a 3DGS-rendered UE5 shooter:

  • Minimum Memory: 8 GB RAM
  • Minimum Storage: 10 GB available space
  • Recommended OS: Windows 10
  • Recommended CPU: Intel Core i7-7700
  • Recommended Memory: 16 GB RAM
  • Recommended GPU: NVIDIA GeForce RTX 3060
  • Network: Broadband Internet connection (multiplayer required for PvP mode)
  • Storage: 10 GB available space

UnderFire’s specific RTX 3060 target is a notable engineering achievement. Traditional 3DGS implementations struggle on mid-range GPUs; delivering smooth FPS gameplay at this hardware tier means the deep UE5 optimisation is genuinely paying off. RTX 3060 is roughly the entry point of the modern mid-range — most gaming PCs sold since 2021 hit this threshold.

Early Access Design Philosophy

UnderFire has committed FIRE STATE to Early Access rather than a traditional 1.0 launch. Per the developer’s Steam statement: “Co-create with Players: We want to refine FIRE STATE’s unique immersive body camera tactical experience with your direct feedback.”

Early Access for a shooter of this technical ambition makes sense. The 3DGS rendering pipeline, bodycam control system, and multiplayer netcode all benefit from real-world player feedback that cannot be replicated in controlled QA environments. UnderFire is trading immediate 1.0 gate-keeping for iteration speed with community input.

FIRE STATE screenshot — tactical bodycam shooter with PvP, co-op, and horror modes

Reception and Launch Positioning

FIRE STATE’s Steam community discussion shows strong pre-launch anticipation. UnderFire is running a 60+ Steam key giveaway to celebrate the launch, indicating community engagement is a priority alongside the technical showcase. The free demo (app 3756060) is available for players who want to test the 3DGS rendering and bodycam mechanics before committing to the Early Access purchase.

The demo strategy is smart. 3DGS rendering is genuinely new for players — before FIRE STATE, most players had never actually controlled a character inside a 3DGS-rendered scene. Letting people try it removes the “I don’t know what this feels like” barrier that could otherwise slow Early Access adoption.

Similar Tactical Bodycam and Mil-Sim Shooters on Steam

If FIRE STATE appeals to you, adjacent Steam titles worth exploring:

  • Bodycam — the modern bodycam-perspective shooter benchmark
  • Unrecord — the bodycam realism reference (upcoming)
  • Ready or Not — tactical SWAT shooter with realistic gunplay
  • Insurgency: Sandstorm — mid-scale tactical realism benchmark
  • Squad — large-scale mil-sim FPS
  • Escape from Tarkov — hardcore extraction shooter

FIRE STATE sits closest to Bodycam in the immediate visual identity but distinguishes itself with the 3DGS technology stack and the three-mode structure. Ready or Not’s tactical realism informs the design philosophy without dictating pace. The PvE horror mode has no direct competitor in the bodycam FPS subgenre.

Should You Wishlist FIRE STATE?

For tactical shooter fans, bodycam-style FPS enthusiasts, and anyone curious about 3D Gaussian Splatting in a real playable game, this is a strong wishlist candidate. UnderFire’s technical ambition, solo-developer commitment, and free-demo availability all suggest a project worth watching. Early Access will let you experience the 3DGS rendering firsthand at whatever polish level UnderFire has reached by launch.

For players seeking polished 1.0 shooter experiences (Call of Duty, Battlefield): adjust expectations. Early Access means iterative development with rough edges — that is the entire point of the launch model, not a bug.

For players who loved Bodycam’s perspective innovation, Ready or Not’s tactical depth, or want to see genuinely new rendering technology in a real game: FIRE STATE is likely to resonate strongly. Try the free demo first if you want to experience the 3DGS rendering before wishlisting.

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Editorial note: Article compiled from the official Steam listing (app ID 3738830) as of 1 August 2026, cross-referenced with UnderFire’s Steam community announcements about 3D Gaussian Splatting integration and launch giveaway posts. FIRE STATE is a Steam Action, Indie, Massively Multiplayer, Simulation, Strategy Early Access title with 3D Gaussian Splatting rendering technology and bodycam-style FPS mechanics. All facts verified against Steam and official UnderFire developer sources. PixelForge Network has not received a review copy — this is coming-soon coverage based on publicly verifiable information.

FIRE STATE — Steam Discovery Preview

The FIRE STATE Steam search widget carries current listings, adjacent releases, and live pricing.

Browse current Steam listings for FIRE STATE — prices and availability update live on Steam.

The store metrics and analytics profile for FIRE STATE, the FIRE STATE SteamDB profile carries price history, player counts, and store analytics.

Gameplay Demo — official trailer, streamed from the Steam CDN.

📖 Read More on PixelForge Network

Editorial note: Article curated from publicly available Steam community posts and dev announcements. PFN reports on launches and updates as a junction for gaming news — we do not represent the developers or publishers featured.

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PixelForge Team

Gaming enthusiasts with deep roots in MMORPG communities and hands-on experience in game server infrastructure. At PixelForge, we don't just review games — we understand how they're built, how they run, and what makes them tick under the hood. Every recommendation comes from hundreds of hours of actual gameplay, not press releases or sponsored content. Our mission is simple: give you the most accurate, honest gaming insights on the internet.

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