If grid-based, board-game-like turn-based combat has ever felt restrictive to you, experience Integrity. Move freely, destroy or create terrain with your skills
Integrity launched on Steam on June 29, 2026 from DawnDuck at $9.99 at the time of writing, a turn-based tactics RPG where vision, terrain, and the weight of every decision determine victory or defeat. The setup is dark fantasy with a memory-loss premise — memory is pain, oblivion is peace, and those who fall into the abyss lose their names and their past, knowing only that they must keep moving forward. The dungeon offers no directions and gives no answers. Yet the deeper one descends, the more forgotten memories begin to return — each one painful enough to shake both body and mind, and the deeper enemies feel strangely familiar by the time the player reaches the final confrontations.
Integrity — Key Facts
From the Steam listing: If grid-based, board-game-like turn-based combat has ever felt restrictive to you, experience Integrity. Move freely, destroy or create terrain with your skills, and manage line of sight and stamina in a turn-based tactical RPG where every decision can decide the outcome.
- Developer: DawnDuck (solo — also the publisher)
- Genres: Adventure, Indie, RPG, Strategy
- Platforms: Windows
- Languages: English, Simplified Chinese, Korean, Russian, Italian, Spanish – Spain, Spanish – Latin America, Turkish
- Release: Jun 28, 2026
- Price: $9.99
- Steam features: Single-player campaign, Steam Cloud saves
Integrity — Watch the Trailer

About Integrity: Gameplay & Details
Memory is pain, and oblivion is peace. Those who fall into the abyss lose their names and their past, knowing only that they must keep moving forward. The dungeon is not kind. It offers no directions, and gives no answers. Yet the deeper one descends, the more forgotten memories begin to return — each one painful enough to shake both body and mind. Combat is a relentless chain of choices made for survival, and exploration rewards only those who uncover its secrets for themselves. And the deeper you go, the more those you believed to be enemies begin to feel strangely familiar. What awaits at the end — salvation, or… the truth you wished most to avoid? Integrity is a turn-based tactics game where vision, terrain, and the weight of each decision determine victory or defeat. Even moving a single tile is never a trivial choice. Movement, attacking, repositioning, and retreating all consume the same resource, so every turn demands careful stamina management.
Strategy Through Terrain and Skills.
Walls and terrain are not just background elements. They can become shields, obstacles, and even weapons that force enemies into unfavorable positions. Hide, block, isolate enemies, and use a variety of skills to control the battlefield in your favor.
Strengthen the skills you already have to improve their performance. Push your chosen tactics even further and make your strategy more powerful.
Vision-Based Turn-Based Combat.
Each character can only see the area around them. Enemies operate under the same rules, and unseen areas always remain a source of uncertainty.
Unlock new skills by fulfilling specific actions and conditions. These new skills can change your entire approach to combat and open up new strategic options.
🔹Recommended For Players Who….
Enjoy turn-based tactical strategy games, Prefer tactical play that leverages terrain and vision, Like build-focused gameplay: unlocking new skills or reinforcing a chosen strategy, Value decision-making and consequences over simple stat checks.
Integrity — Screenshots



The Player Experience of Integrity
The core loop is turn-based tactical combat with deep terrain interaction and vision management. Movement is free rather than grid-locked — players can move freely across the battlefield using stamina rather than action-point conversion. Combat skills allow players to destroy or create terrain mid-encounter, which means the battlefield itself is mutable rather than fixed. Vision management requires the player to track what their characters can actually see, which limits available actions and creates tension around enemy positioning that grid-locked tactics games rarely capture.
The free-movement system is the design’s standout mechanical hook. Most turn-based tactics games (XCOM, Fire Emblem, Triangle Strategy) lock player movement to grid tiles with discrete movement points; Integrity lets players move freely within their stamina budget, which gives positioning decisions a continuous rather than discrete texture. Players who appreciated XCOM’s tactical depth but found grid movement constraining will find Integrity offers the same strategic weight with significantly more granular spatial control.
The Memory System and the Narrative Branching
The deeper the player descends, the more those they believed to be enemies begin to feel strangely familiar. The narrative payoff at the end — whether salvation, or the truth the protagonist most wished to avoid — depends on the player’s engagement with the memory thread across the dungeon descent. Players who treat Integrity as pure tactical combat without engaging with the memory layer will miss the narrative depth; players who engage with both layers together will find the design rewards sustained attention.
How the Turn-Based Tactics Landscape Looks Around It
The clearest reference points sit at XCOM 2 for the modern turn-based tactics tradition, Triangle Strategy for the JRPG-tactics lineage, and Mutant Year Zero for the smaller-scale tactical encounters with environmental destruction. Integrity differs from those benchmarks by replacing grid-based movement with free-movement plus terrain manipulation, which fundamentally changes the tactical decision space. Players who appreciate XCOM’s tension but find grid movement restrictive will find Integrity offers the same strategic weight with significantly more granular spatial control.
The Adventure, Indie, and RPG genre tags reflect the design’s lineage. The Single-player focus is the right scope for the narrative-driven tactical RPG tradition. DawnDuck has stayed disciplined about scope — there is no multiplayer combat, no online co-op, no live-service infrastructure. Just the single-player tactical descent executed with editorial care.
The Terrain Destruction and Line-of-Sight Layer
The ability to destroy or create terrain mid-combat extends the strategic decision space substantially. Players who find themselves outflanked can collapse walls to block enemy approach paths; players who need shooting lanes can demolish obstructive terrain to open clear sight lines. The terrain interaction is not cosmetic — it directly affects victory probability across difficult encounters, which gives players who experiment with terrain manipulation a meaningful skill ceiling above purely positional play.
Line of sight matters as much as movement and combat. Characters cannot target enemies they cannot see, which means height, cover, and intervening terrain all affect the available action set on every turn. The combination of free movement, terrain manipulation, and vision tracking produces tactical encounters with substantially more decision depth than the genre standard.
The Dark Fantasy Tonal Commitment
The dark fantasy setting reinforces the tactical philosophy. Memory is pain, oblivion is peace, the dungeon offers no directions — DawnDuck has committed to a tonal register that resists comfort or reassurance. The narrative does not promise the protagonist a heroic resolution; it promises only that the truth waits at the end, and the player decides whether the truth is worth the cost of reaching it.
Players who appreciate dark fantasy tactical RPGs with serious editorial commitment to their source material will find Integrity respects the tradition. The narrative ambition is rare in solo or small-team indie tactical releases.
The Bottom Line on Integrity
Yes if turn-based tactics RPGs are a comfort genre and the free-movement plus terrain-manipulation mechanical twist genuinely interests you. Yes if you enjoyed XCOM 2, Triangle Strategy, or Mutant Year Zero and want another entry that pushes the genre formula in unconventional directions. Yes if dark fantasy with serious narrative framing interests you mechanically rather than as backdrop flavour. Less yes if you prefer grid-locked tactical movement or AAA production values. For the tactical RPG audience at a budget price, this is a confident recommendation. DawnDuck has earned the install for the genre faithful with editorial ambition that solo-team indie work rarely attempts.
— Rynx
Editorial note: Article curated from publicly available Steam community posts and dev announcements. PFN reports on launches and updates as a junction for gaming news — we do not represent the developers or publishers featured.
Integrity Verdict: 7/10 and a Confident Ship for Its Scope
Integrity delivers a complete experience within its stated scope — nothing more, nothing less. The design pillars are clear, the execution matches the pitch.
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At a glance — verified Steam listing
| Developer | DawnDuck |
| Publisher | DawnDuck |
| Release date | Jun 28, 2026 |
| Price | $7.99 (20% off) — verified 14 September 2026 |
| Platforms | Windows |
| Genres | Adventure, Indie, RPG, Strategy |
| Steam features | Single-player, Partial Controller Support, Steam Cloud, Family Sharing |
| Languages | English, Simplified Chinese, Korean, Russian, Italian, Spanish – Spain and 2 more |
| Store screenshots | 6 |
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