4.5 / 5
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Steam listing data
Selfie Worm is a cozy adventure blending squishy 2D physics with photography. Control an elastic worm through a colorless world, capturing selfies to restore vi
Straight Banana released Selfie Worm on Steam on 13 August 2026. It is a 2D physics platformer about a squishy worm taking photographs, and it is designed around an unusual assumption: that you will be playing it at your desk, during work hours, in a narrow window beside whatever you are supposed to be doing.
A monochrome world that your camera repaints
You control a bouncy, elastic worm moving through a black-and-white alien landscape rendered in stark outlines. The camera is the mechanic that restores it — capturing photos from the worm’s perspective repaints the environment and brings colour back.
Photography also drives the story. Successful shots unlock hidden narrative fragments, which Straight Banana describes as small heartwarming moments rather than a conventional plot. Progression is therefore tied to composition rather than completion: you advance by finding things worth photographing.

Stress-free by design, not by difficulty setting
The studio is explicit that this is built for flow rather than challenge — no pressure, no failure, just relaxation, with the physics collisions and rebounds intended as the source of enjoyment in themselves.
That is a design stance rather than an easy mode. There is no fail state to avoid, so the moment-to-moment feel of launching an elastic worm around a level has to carry the whole experience. If bouncy physics with no consequences sounds thin to you, that is a fair read and you should skip this one. If it sounds restful, that is precisely the intent.
Portrait window mode and the Anti-Boss button
Here is what makes Selfie Worm genuinely different from every other cozy platformer this month. It runs in a vertical window mode that mimics a phone selfie screen and tucks neatly alongside your work windows — the game is shaped like a phone so it can sit beside a spreadsheet.
It also ships an Anti-Boss Mode: double-tapping ESC instantly switches the display to a professional camouflage screen. Straight Banana has built a panic button into a Steam release.
Whether you find that charming or a slightly awkward thing for a game to advertise, it is at least honest about the audience it is chasing — people taking short breaks who would rather not be seen taking them.

Windows, macOS and what Steam lists
Selfie Worm is single-player with Steam Achievements, Steam Cloud saves, custom volume controls and Family Sharing. It ships on Windows and macOS, which is more than most releases in this price bracket manage.
Language support covers five: English, Japanese, Korean, and both Simplified and Traditional Chinese. No controller support is listed, so this is keyboard and mouse. Steam genre tags are Action, Casual and Indie.
The game is also participating in the Bahamut 30th Anniversary Indie Game Promotion Program, noted at the top of the store listing.

Under five dollars, and a free demo
Selfie Worm is on Steam at $4.99 verified against the store page on 14 August 2026. A free demo is also available if you want to test the physics before spending anything.
Under five dollars for a two-person indie project with a genuinely novel window mode is easy to justify. Go in understanding that there is no challenge here by design — you are buying a pleasant physics toy with a camera, not a platformer that will test you.
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