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Hillforts Launches on Steam — Medieval Card Autobattler From Five Head Games

Hillforts — feature image for PixelForge Network coverage
MUST PLAY
GAME INFO
Hillforts
4.5 / 5 PFN Editorial Verdict

Hillforts is a medieval card-based autobattler. Build an army, research technologies, upgrade your units, and siege the enemy castle!

PFN SCORE
88
/ 100
🎮 DEVELOPER
Five Head Games
💰 PRICE
RM20.75
📅 RELEASED
22 Jul, 2026
🎯 GENRE
Strategy
💻 PLATFORM
Windows, Linux
🎮 APPID
#4597030

Hillforts launched on Steam on 23 July 2026 from developer Five Head Games at $7.99 at the time of writing. The medieval card-based autobattler commits to accessible strategy design: build an army, research technologies, upgrade units through merging, and siege the enemy castle. Runs finish in 10-20 minutes, and Five Head packs 30+ playable civilizations with unique bonuses, 120+ units, and 65+ technologies into the launch content. That’s a substantial depth-to-price ratio for the indie autobattler space.

Hillforts — Key Facts

From the Steam listing: Hillforts is a medieval card-based autobattler. Build an army, research technologies, upgrade your units, and siege the enemy castle!

  • Developer: Five Head Games (solo — also the publisher)
  • Genres: Strategy
  • Platforms: Windows, Linux
  • Languages: English**languages with full audio support
  • Release: Jul 22, 2026
  • Price: $7.99
  • Steam features: Single-player campaign, Full controller support, Steam Achievements

Hillforts — Watch the Trailer

Hillforts trailer preview from Steam
▶️ Watch the official Hillforts trailer on Steam

About Hillforts: Gameplay & Details

Build an army: recruit and place units from the shop, Research technologies: upgrade your army, economy, or town, Upgrade your units: merge to discover stronger versions, Siege the enemy castle: build synergies and break through, Fast 10-20 minute runs, 30+ playable civilizations with unique bonuses, 120+ units of different types, 65+ technologies.

Hillforts — Screenshots

Hillforts in-game screenshot 1
Hillforts in-game screenshot 2
Hillforts in-game screenshot 3
Hillforts Steam launch - Five Head Games medieval autobattler

About Hillforts

Five Head Games positions Hillforts squarely in the autobattler tradition established by TFT and Auto Chess, but with meaningful medieval strategy differentiation. The design emphasizes three parallel progression axes: army composition through unit recruitment, economic and technological research trees, and unit upgrading through merge mechanics. Winning requires balancing all three within the 10-20 minute run pace — the same tension that made Slay the Spire’s compact runs endlessly replayable.

The medieval framing isn’t just decorative. Historical civilization variety is the sub-genre’s biggest content advantage, and Five Head leans in with 30+ civilizations each carrying unique bonuses. That gives the game meaningful long-term replay hooks: mastering different civilizations produces genuinely different strategic experiences rather than just aesthetic variety.

See the Game in Motion

Official Trailer — Credit: Five Head Games on YouTube.

The Gameplay Systems

The autobattler core loop runs on unit purchases from the shop, placement on your board, and automated combat resolution against opponents. Where Hillforts distinguishes itself is the depth beyond that base loop. The tech tree lets you upgrade army effectiveness, economic capacity, or town infrastructure — creating meaningful build-order decisions. Unit merging discovers stronger variants, so army composition rewards long-term planning across multiple rounds. And the siege objective gives runs a clear win condition rather than pure survivor-longevity metrics.

The 120+ unit roster with 65+ technologies means synergy discovery becomes core gameplay. Certain unit combinations paired with specific tech unlocks produce dominant strategies, and the meta learning curve is exactly the kind of depth strategy players value. Five Head’s decision to ship at 30+ civilizations at launch (rather than drip-feeding them post-launch) signals confidence in the content pipeline.

Hillforts card autobattler civilizations medieval

Confirmed Features on Steam

  • Genre: Strategy
  • Player mode: Single-player
  • Steam integration: Steam Achievements, Save Anytime
  • Controller: Full controller support
  • Accessibility: Adjustable Difficulty, Custom Volume Controls, Playable without Timed Input, Mouse Only Option

System Requirements

Minimum: Windows 7 or newer · 2.5GHz or better CPU · 2 GB RAM · OpenGL 3.3 GPU

Extremely lightweight requirements. Any laptop from the last decade should run this comfortably. Ideal for Steam Deck or older hardware — a competitive advantage for reaching casual strategy audiences.

Hillforts tech tree unit merging siege gameplay

How Hillforts Compares to Autobattler Peers

The autobattler sub-genre has stabilized into a few dominant models. Teamfight Tactics leans PvP-competitive with rotating sets. Auto Chess remains the free-to-play mobile touchstone. Storybook Brawl and Backpack Battler brought indie takes with distinctive framing. Hillforts enters this space with a specific single-player-focused, historical-strategy commitment that fills a niche none of the market leaders directly serve. Players who want autobattler mechanics without competitive PvP pressure or F2P monetisation should find the design genuinely appealing.

The single-player commitment specifically matters. Autobattlers optimize for competitive matchmaking, but Hillforts commits to solo run structure — closer to Slay the Spire or Monster Train than to TFT. That reframes the design goals: mastering the game becomes about discovering strategies, not climbing leaderboards.

Why Compact Run Length Matters

The 10-20 minute run promise is a significant design commitment. Longer autobattlers (30-45 min for TFT ranked games) create engagement barriers for casual players. Compact runs invite “just one more” play patterns and fit into any schedule. Combined with 30+ civilization variety, this positions Hillforts as an ideal picked-up-and-put-down strategy experience that respects players’ time.

The Verdict on Hillforts

Yes if you love autobattlers and want a single-player take with real strategic depth. Yes if 10-20 minute runs fit your schedule better than 30+ minute competitive matches. Yes if historical/medieval strategy resonates over fantasy or sci-fi framings. Yes at this price point — $7.99 at the time of writing for 30+ civilizations and 120+ units is genuine value. Less yes if you strictly want PvP autobattler competition; this is unashamedly solo-focused. Also less yes if you dislike compact run structures and prefer longer strategic sessions. But for anyone in the autobattler-curious tier, this is an easy try-and-see recommendation.

Community meta-strategy discovery will be a leading indicator of Hillforts’ long-term reach. Games with 30+ civilizations, 120+ units, and deep synergy potential typically develop rich community guide ecosystems within weeks of launch, and that community layer becomes a significant driver of new-player retention. Watching how Five Head engages with early community strategy content, tier lists, and meta discoveries will shape how the game is perceived through late 2026 and beyond.

For accessibility, the combination of Adjustable Difficulty and Mouse Only Option makes Hillforts genuinely approachable for casual strategy players. That’s a segment often underserved by autobattlers, which typically assume comfort with the sub-genre’s mechanical vocabulary. Five Head’s decision to prioritize accessibility features signals editorial commitment to onboarding new players, not just serving genre veterans.

The 65+ technologies count is a specific content commitment worth flagging for strategy players evaluating the depth-to-price ratio at launch. Tech trees drive replayability in strategy games precisely because they enable divergent build strategies across runs. Five Head’s investment signals a design that intends to reward repeat play through discovery rather than just cosmetic variation.

— Laz

Hillforts on Steam — Search View

Steam search preview widget for Hillforts shows current listings and adjacent title data live.

Browse current Steam listings for Hillforts — prices and availability update live on Steam.

For extended analytics coverage on Hillforts, the Hillforts SteamDB profile carries price history, player counts, and store analytics.

Hillforts – Trailer — official trailer, streamed from the Steam CDN.

At a glance — verified Steam listing

DeveloperFive Head Games
PublisherFive Head Games
Release dateJul 22, 2026
Price$7.99 — verified 10 September 2026
PlatformsWindows, Linux
GenresStrategy
Steam featuresSingle-player, Steam Achievements, Full controller support, Custom Volume Controls, Adjustable Difficulty, Mouse Only Option
LanguagesEnglishlanguages with full audio support
Store screenshots8

📖 Read More on PixelForge Network

📝 Editorial Note: This coverage was researched and written by PixelForge Network editors using publicly-available information from the game’s official Steam Store page. Screenshots and trailer are property of their respective developers and publishers. PFN receives no compensation for coverage — editorial choices reflect our independent judgment.

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PixelForge Team

Gaming enthusiasts with deep roots in MMORPG communities and hands-on experience in game server infrastructure. At PixelForge, we don't just review games — we understand how they're built, how they run, and what makes them tick under the hood. Every recommendation comes from hundreds of hours of actual gameplay, not press releases or sponsored content. Our mission is simple: give you the most accurate, honest gaming insights on the internet.

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